Qwertyopolis 1.1

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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 12:25 pm

... i know THAT i mean Where The Fuck is it XD
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 12:27 pm

*shoots the supposedly dead soldier in the head*
*looks around the room for terminals*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 12:30 pm

Arbiter Mereel wrote:... i know THAT i mean Where The Fuck is it XD
About 2 1/2 hours away...if you're moving at 60+ mph.
XNate02 wrote:*shoots the supposedly dead soldier in the head*
*looks around the room for terminals*
*the walls of the circular room are lined with computers*
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 12:31 pm

*knocks out who ever is driveing APC*

*drives towrd nate because i have a bad feeling that hes going to get ambushed*
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 12:32 pm

*checks each computer for information on how to get Jake out of the machine or to where Abby is*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 12:35 pm

Arbiter Mereel wrote:*knocks out who ever is driveing APC*

*drives towrd nate because i have a bad feeling that hes going to get ambushed*
Get in line; noc is already trying to take out gauz.

XNate02 wrote:*checks each computer for information on how to get Jake out of the machine or to where Abby is*
*they all contain readings, charts, and data that nate cannot decipher*
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 12:36 pm

*stuns both gauz and noc*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 12:37 pm

They get a chance to respond to your attack, jsyk.


Last edited by capn qwerty on Fri Jul 10, 2009 12:37 pm; edited 1 time in total
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 12:37 pm

*paces in the room for a minuite*
(Would it Kill Jake if i simply took thye headset off?)
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 12:38 pm

XNate02 wrote:*paces in the room for a minuite*
(Would it Kill Jake if i simply took thye headset off?)
Possibly.

*nate notices that there are screens above each chair; they are all dark, except the one above JB; it shows a first-person view of what he is seeing*
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 12:44 pm

What do I do now?
*sighs and leaves the room*
If I find Abby I might be able to get Jake out of that thing...
*walks to where i left off in the hallways and takes a right at the storage closet*
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 12:48 pm

wait was there a tank?
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Re: Qwertyopolis 1.1

Post by Nocbl2 on Fri Jul 10, 2009 12:56 pm

*flips V onto his back*
Don't even try...
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 1:00 pm

*kicks noc down and puts him in sleeper hold*
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Re: Qwertyopolis 1.1

Post by Gauz on Fri Jul 10, 2009 1:00 pm

*was not thrown out and doged noc due to augumentations*
*points the gun at the back of noc's head*
This gun, has Semi-armour piercing high explosive bullets in it. It will go through and armour without sheilding on it, thusly killing you.

Get out of the APC or you will die
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 1:03 pm

XNate02 wrote:What do I do now?
*sighs and leaves the room*
If I find Abby I might be able to get Jake out of that thing...
*walks to where i left off in the hallways and takes a right at the storage closet*
*nate has a gut feeling that he should use the machine too*
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 1:16 pm

*sighs*
*sits in the machine*
well here goes nothing.....
*my vision flickers and goes black as soon as the headset is put on*
well now we have 2 people trapped...
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 1:17 pm

*saw this comming*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 2:18 pm

*nate appears in the same place JB did*
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 2:28 pm

*leaves APC and gose to where Nate last was*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 2:37 pm

(Whic will take hours game-time.)
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 2:39 pm

*walks for hours* *night falls* *activates VISR*
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Re: Qwertyopolis 1.1

Post by capn qwerty on Fri Jul 10, 2009 2:41 pm

Quick poll; should this round end sooner or later?
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Re: Qwertyopolis 1.1

Post by Vtrooper on Fri Jul 10, 2009 2:45 pm

later
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Re: Qwertyopolis 1.1

Post by XNate02 on Fri Jul 10, 2009 2:48 pm

*walks through the Maze looking for and Exit*
Any one Here?
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Re: Qwertyopolis 1.1

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