Zombie War - Tech Tree

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Zombie War - Tech Tree

Post by Cheese on Tue Aug 18, 2009 12:46 pm

Tech represents the knowledge and ability to do things. Buying tech does not create materials with which to use the tech.

This is my first run through of the game so the points will undoubtably need tweaking as we go.

If you have any suggestions for tech upgrades or simply wish to ridcule the old ones, send me a PM. It sounds so easy, thinking of stuff for a mechanic to do... Then after the first four your mind is blank Razz Now imagine this for Horticulture and entertainer!

I should also warn you, melee points and firearms points affect combat. So keep some in reserve.

You can thank Rot for the new and shiny format.

  • Firearms
    • Introductory Course
      • Points: 5
      • Redistribute: 5
      • Across Team
      • Shooting Range
        • Points: 10
        • Redistribute: 12
        • Across Team

      • Advanced Course
        • Points: 15
        • Redistribute: 20
        • Across Team

      • Drill Sergeant
        • Points: 20
        • Redistribute: 30
        • Across Team

    • Cautious Shooter
      • Points: 5
      • Efficiency: Bullets (10%)
      • Regulation Shooter
        • Points: 10
        • Efficiency: Bullets (15%)

      • Sharpshooter
        • Points: 15
        • Efficiency: Bullets (30%)

      • Crackshot
        • Points: 20
        • Efficiency: Bullets (50%)

    • Private Owner
      • Points: 5
      • Proficiency: Legal Weapons (+3)
      • Handgunner
        • Points: 10
        • Proficiency: Handguns (+7)

      • Rifleman
        • Points: 15
        • Proficiency: Rifle (+10)

      • Militarist
        • Points: 20
        • Proficiency: All (+20)

  • Melee
    • Swinger
      • Points: 5
      • Redistribute: 5
      • Across Team
      • Baseball Camp
        • Points: 10
        • Redistribute: 12
        • Across Team

      • Advanced Smashing
        • Points: 15
        • Redistribute: 20
        • Across Team

      • Physical Education
        • Points: 20
        • Redistribute: 30
        • Across Team

    • Single
      • Points: 5
      • Item Life: Melee Weapons (+25%)
      • Double
        • Points: 10
        • Item Life: Melee Weapons (+15%)

      • Triple
        • Points: 15
        • Item Life: Melee Weapons (+10%)

      • Home Run
        • Points: 20
        • Item Life: Melee Weapons (+20%)

    • Cricket Fan
      • Points: 5
      • Proficiency: Normal Weapons (+3)
      • Shogun
        • Points: 10
        • Proficiency: Swords (+4)

      • Lobotomist
        • Points: 15
        • Proficiency: Lobos (+3)

      • Mental
        • Points: 20
        • Proficiency: All (+5)

    • Good Nick
        Points: 5
      • Item Life: Weapons (+3)

    • Brawler
        Points: 10
      • Actions: Attack (+2)

    • Snap
      • Points: 5
      • Kill: Unarmed

    • Silencia
      • Points: 5
      • Kill: Silent (armed)

  • Medicine
    • First Aid
      • Points: 5
      • Redistribute: 5
      • Across Team
      • Lecture
        • Points: 10
        • Redistribute: 12
        • Across Team

      • Conference
        • Points: 15
        • Redistribute: 20
        • Across Team

      • Med School
        • Points: 20
        • Redistribute: 30
        • Across Team

    • Antibiotics
      • Points: 5
      • Heal: Common Wounds

    • Cast
      • Points: 8
      • Heal: Broken Bones

    • Medicare
      • Points: 20
      • Heal: Illness and Extreme Wounds

    • Miracle Cure
      • Points: 30
      • Heal: Living Infected

    • Homeopathy
      • Points: 5
      • Proficiency: Medical Supplies
      • Hero Hour
        • Points: 10
        • Stop Bleeding

      • Herbology
        • Points: 15
        • Proficiency: Garden Herbs

      • Labratory
        • Points: 25
        • Proficiency: All

    • National Healthcare
      • Points: 6
      • Feat Cost: Antibiotics, Cast, Medicare, Miracle Cure (-2)
      • Overtime
        • Points: 10
        • Feat Cost: Antibiotics, Cast, Medicare, Miracle Cure (-2)

      • Survivalist
        • Points: 15
        • Feat Cost: Antibiotics, Cast, Medicare, Miracle Cure (-2)

      • Ray Mears
        • Points: 20
        • Feat Cost: Antibiotics, Cast, Medicare, Miracle Cure (-2)

    • Nurse
      • Points: 5
      • Trade: Medical
      • Practitioner
        • Points: 10
        • Trade: Medical (Double)

      • Doctor
        • Points: 15
        • Trade: Medical (Triple)

      • Surgeon
        • Points: 20
        • Trade: Medical (Quadruple)

  • Electrics
    • Cobbler
      • Points: 5
      • Repair: Broken Equipment
      • Tinkerer
        • Points: 10
        • Create: Equipment

      • Hotwiring
        • Points: 10
        • Ability: Hot Wire (requires 3 minutes)

      • Electrician
        • Points: 20
        • Repair: Broken Circuitry

      • Solar Power
        • Points: 25
        • Install: Solar Panelling

    • Database
      • Points: 5
      • Skill: Librarian (+7)
      • Wikipedia
        • Points: 10
        • Skill:

      • Energizer
        • Points: 20
        • Create: Batteries

      • GPS
        • Points: 35
        • Live Maps

    • Home Security
      • Points: 5
      • Create: Alarm System
      • Auto-Blade
        • Points: 10

      • Create: Blade Trap

    • Gun Turret
      • Points: 25
      • Create: Gun Trap

  • Horticulture
    • Gardener
      • Points: 8
      • Efficiency: Garden (50%)
      • Farmer
        • Points: 10
        • Efficiency: Animals (50%)

      • Digger
        • Points: 20
        • Efficiency: Well Digging (50%)

      • Driller
        • Points: 25
        • Efficiency: Oil Drilling (50%)

    • Feast
      • Points: 8
      • Morale: +20%

    • Bait
      • Points: 10
      • Distract Zombies (10%)

    • Bribe
      • Points: 20
      • Convince NPC

    • Tunnels
      • Points: 35
      • Create: Tunnels

    • Nutrition
      • Points: 5
      • Heal: Common Sickness

    • Health
      • Points: 10
      • Ability: +5 to all Abilities for 3 turns

    • Diet
      • Points: 15
      • Ability: +1 to all Abilities

  • Engineering
    • Reinforcement
      • Points: 5
      • Item Life: Defenses (+3)
      • Tune Up
        • Points: 8
        • Repair: Automobiles
        • Item Life: Car (+20% distance)

      • Fortification
        • Points: 30
        • Item Life: Defenses (infinite)

      • Master Mechanic
        • Points: 40
        • Repair: All Vehicles

    • Battering Ram
      • Points: 10
      • Secure: Car
      • Tank
        • Points: 16
        • Secure: Truck

      • Modification
        • Points: 20
        • Install: Car Guns

      • Mammoth
        • Points: 30
        • Install: Truck Guns

    • Mechanic
      • Points: 5
      • Trade: Engineering
      • Servicing
        • Points: 10
        • Trade: Engineering (Double)

      • MOT
        • Points: 15
        • Trade: Engineering (Triple)

      • RAC
        • Points: 20
        • Trade: Engineering (Quadruple)

  • Smithing
    • Metal Smith
      • Points: 10
      • Create: Basic Melee Weapons
      • Sword Smith
        • Points: 15
        • Create: Bladed Melee Weapons

      • Advanced Smith
        • Points: 30
        • Create: Bullets

      • Gun Smith
        • Points: 40
        • CreateL Guns

      • Bomb Maker
        • Points: 50
        • Create: Bombs

    • Tempered
      • Points: 5
      • Efficiency: Metal

    • Welding
      • Points: 10
      • Proficiency: Welding Equipment

    • Workshop
      • Points: 15
      • Action: Build (+2)

    • Recycling
      • Points: 20
      • Proficiency: Smelting Equipment

    • Smith
      • Points: 5
      • Trade: Smithing
      • Blacksmith
        • Points: 10
        • Trade: Smithing (Double)

      • Community Smith
        • Points: 15
        • Trade: Smithing (Triple)

      • DeStRes
        • Points: 20
        • Trade: Smithing (Quadruple)

  • Entertainer
    • Actor
      • Points: 5
      • Create: Morale (+10%)
      • Morale cannot exceed 50% using this feat
      • Musician
        • Points: 10
        • Create: Morale (+15%)
        • Morale cannot exceed 60% using this feat

      • Director
        • Points: 20
        • Create: Morale (+20%)
        • Morale cannot exceed 70% using this feat

      • Organizer
        • Points: 25
        • Create: Morale (+25%)
        • Morale cannot exceed 80% using this feat

    • Big Talk
      • Points: 8
      • Ability: +3 to Leadership for 3 turns
      • Publicist
        • Points: 10
        • Ability: +5 to Leadership for 3 turns

      • Announcer
        • Points: 15
        • Ability: +8 to Leadership for 3 turns

      • Politician
        • Points: 20
        • Ability: +10 to Leadership for 3 turns

    • Reveille
      • Points: 8
      • Create: Field Boost (+20%)
      • Patriot
        • Points: 10
        • Create: Field Boost (+30%)

      • Death Metal
        • Points: 15
        • Create: Field Boost (+40%)

      • National Anthem
        • Points: 25
        • Create: Field Boost (+50%)


Last edited by Cheese on Tue Aug 18, 2009 3:39 pm; edited 2 times in total

Cheese
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