Zombie War - Point Buy

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Re: Zombie War - Point Buy

Post by laxspartan007 on Thu Aug 27, 2009 8:54 pm

oops lolz, thought i didnt, than i get nothing i gess...
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Re: Zombie War - Point Buy

Post by Rotaretilbo on Thu Aug 27, 2009 11:27 pm

Silly me. In the rush, I missed two full days!

Brandon Rebuga wrote:Medicine: 2
Firearms: 3
Melee: 3
Electrics: 5
Construction: 4
Horticulture: 3
Engineering: 1
Smith: 3
Entertaining: 0
Librarian: 4

Train: Electrics
Train: Electrics

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Re: Zombie War - Point Buy

Post by Cheese on Fri Aug 28, 2009 4:56 pm

Next go. I swear I had already done this.

Morality is plus ten for Lax, Tim and Nate (JB already got his). Plus five for everyone else.

Morale is -5. True you saved some people; but you also saw what zombies can do first hand. It wasn't pleasant.

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Re: Zombie War - Point Buy

Post by laxspartan007 on Fri Aug 28, 2009 5:06 pm

Skill buy:

Battering Ram

Points: 10

Secure: Car
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Re: Zombie War - Point Buy

Post by Rotaretilbo on Fri Aug 28, 2009 5:44 pm

Brandon Rebuga wrote:Medicine: 2
Firearms: 3
Melee: 3
Electrics: 11
Construction: 7
Horticulture: 3
Engineering: 1
Smith: 3
Entertaining: 0
Librarian: 5

Redistribute: 5 to Electrics
Train: Electrics
Purchase: Hotwiring

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Re: Zombie War - Point Buy

Post by XNate02 on Fri Aug 28, 2009 6:26 pm

Train:Firearms
Purchase:Cautious shooter
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Re: Zombie War - Point Buy

Post by JB on Fri Aug 28, 2009 7:12 pm

Train: Horticulture
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Re: Zombie War - Point Buy

Post by laxspartan007 on Fri Aug 28, 2009 7:29 pm

Librarian -5

Firearms +5
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Re: Zombie War - Point Buy

Post by Cheese on Sat Aug 29, 2009 4:28 pm

Next turn.

Morale -10.

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Re: Zombie War - Point Buy

Post by Rotaretilbo on Sat Aug 29, 2009 5:30 pm

Cheese, check out the topic post, keep it up to date. Every time the next turn comes around, add a day under each player and put nothing in the slot for player's who didn't buy during that day.

Brandon Rebuga wrote:Medicine: 2
Firearms: 3
Melee: 3
Electrics: 9
Construction: 10
Horticulture: 3
Engineering: 1
Smith: 3
Entertaining: 0
Librarian: 1

Train: Electrics
Purchase: Nothing

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Re: Zombie War - Point Buy

Post by Cheese on Sat Aug 29, 2009 5:39 pm

Okay then.

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Re: Zombie War - Point Buy

Post by Nocbl2 on Sat Aug 29, 2009 6:05 pm

Purchase: 2 melee points
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Re: Zombie War - Point Buy

Post by JB on Sat Aug 29, 2009 6:23 pm

Edit: sorry about being so hostile wasnt in the best of moods


Last edited by JB on Sat Aug 29, 2009 8:51 pm; edited 1 time in total
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Re: Zombie War - Point Buy

Post by tiny tim on Sat Aug 29, 2009 6:26 pm

train: electronics
purchase: cobbler

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Re: Zombie War - Point Buy

Post by Lord Pheonix on Sat Aug 29, 2009 7:06 pm

Train: Smithing

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Re: Zombie War - Point Buy

Post by laxspartan007 on Sat Aug 29, 2009 8:26 pm

Train...

2 - Firearms

1 - Librarian
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Re: Zombie War - Point Buy

Post by XNate02 on Sun Aug 30, 2009 3:24 pm

train Firearms

Purchase nothing
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Re: Zombie War - Point Buy

Post by Cheese on Sun Aug 30, 2009 7:35 pm

Next turn.

Morale +10 due to proximity to evac.

Rot looses 15 morality as I've already mentioned.

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Re: Zombie War - Point Buy

Post by JB on Sun Aug 30, 2009 8:03 pm

Train: Firearms

Purchase: nada
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Re: Zombie War - Point Buy

Post by XNate02 on Sun Aug 30, 2009 8:06 pm

Cheese wrote:Next turn.

Morale +10 due to proximity to evac.

Rot looses 15 morality as I've already mentioned.

He shouldve gained from that lol
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Re: Zombie War - Point Buy

Post by tiny tim on Sun Aug 30, 2009 8:22 pm

No. We all should have gained extra morale.

Train: Firearms
Purchase: Cautious shooter

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Re: Zombie War - Point Buy

Post by Cheese on Wed Sep 02, 2009 5:24 pm

No training until you get a new base.

You can still purchase though.

Morale goes to 85%. Morality is unchanged.

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Re: Zombie War - Point Buy

Post by JB on Wed Sep 02, 2009 6:53 pm

Train: Horticulture

Purchase: nothin
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Re: Zombie War - Point Buy

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