Zombies: D&D style

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Zombies: D&D style

Post by Lord Pheonix on Fri Dec 02, 2011 5:37 pm


Players


Rot
Rasq
BB
Tyler
Gauz
Felix


Use this site to put in your attributes
http://invisiblecastle.com/stats/buy/

30 points

Save it and PM me the link from it to me

Once you send me that PM I can tell you how many skill points you get to use.

For the purposes of this game, you are an Expert. You may choose 10 skills to be class skills

Pick one feat for your character


Skills


BALANCE
BLUFF
CLIMB
Craft (Aerospace Engineering): Used to repair/build aircraft.
Craft (Agricultural Engineering): Used to repair/build farming equipment.
Craft (Bowmaking): Used to repair/build bows.
Craft (Blacksmithing): Used to repair/build metal melee weapons.
Craft (Carpentry): Used to repair/build wooden structures and goods.
Craft (Chemical Engineering): Used to create/apply chemicals.
Craft (Cobbling): Used to repair/build roads.
Craft (Electrical Engineering): Used to repair/build electrical circuitry.
Craft (Environmental Engineering): Used to repair/build filtration and purifying equipment.
Craft (Fletching): Used to repair/build arrows and bolts.
Craft (Gunsmithing): Used to repair/build guns and bullets.
Craft (Industrial Engineering): Used to repair/build manufactured goods and equipment.
Craft (Locksmithing): Used to repair/build locks.
Craft (Mechanical Engineering): Used to repair/build mechanical equipment.
Craft (Structural Engineering): Used to repair/build structures.
Craft (Systems Engineering): Used to repair/create software.
Craft (Trapmaking): Used to repair/create traps.
Craft (Weaving): Used to repair/create clothing.
DIPLOMACY
DISABLE DEVICE
DISGUISE
DRIVE
ESCAPE ARTIST
FLY
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HEAL
HIDE
INTIMIDATE
JUMP
K. ARCHITECTURE
K. COMPUTERS
K. CONSTRUCTION
K. ELECTRICITY
K. ENGINEERING
K. GEOGRAPHY
K. HISTORY
K. LOCAL
K. MEDICAL
K. NATURE
K. POLITICS
K. RELIGION
K. SCIENCE
LEADERSHIP
LISTEN
MOVE SILENTLY
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND
SPOT
SURVIVAL
SWIM
TUMBLE
USE TOOL




Feats
Acrobatic
o Prerequisites: None
o Benefits: +2 bonus on Jump and Tumble checks

Agile
o Prerequisites: None
o Benefits: +2 bonus on Balance and Escape Artist checks

Alertness
o Prerequisites: None
o Benefits: +2 bonus on Listen and Spot checks

Animal Affinity
o Prerequisites: None
o Benefits: +2 bonus on Handle Animal and Knowledge (Nature) checks

Armor Proficiency (heavy)
o Prerequisites: Armor Proficiency (medium)
o Benefits: No armor check penalty on attack rolls while wearing heavy armor

Armor Proficiency (light)
o Prerequisites: None
o Benefits: No armor check penalty on attack rolls while wearing light armor

Armor Proficiency (medium)
o Prerequisites: Armor Proficiency (light)
o Benefits: No armor check penalty on attack rolls while wearing medium armor

Athletic
o Prerequisites: None
o Benefits: +2 bonus on Climb and Swim checks

Builder
o Prerequisites: None
o Benefits: +2 bonus on Craft and Knowledge (Construction) checks

Blind-Fight
o Prerequisites: None
o Benefits: Reroll miss chance for concealment

Cartographer
o Prerequisites: None
o Benefits: +2 bonus on Knowledge (Geography) and Knowledge (Local) checks

Cleave
o Prerequisites: Power Attack
o Benefits: One extra melee attack after incapacitating a target

Cobble
o Prerequisites: 1 rank in any Craft
o Benefits: +2 bonus when making Craft check to repair equipment

Combat Expertise
o Prerequisites: INT 13
o Benefits: Trade attack bonus for AC (up to 5 points)

Combat Reflexes
o Prerequisites: None
o Benefits: Additional attacks of opportunity

Deceitful
o Prerequisites: None
o Benefits: +2 bonus on Disguise and Forgery checks

Deft Hands
o Prerequisites: None
o Benefits: +2 bonus on Sleight of Hand and Use Tool checks

Diehard
o Prerequisites: Endurance
o Benefits: Remain conscious up to -9 hit points

Drive-By Attack
o Prerequisites: Mounted Combat
o Benefits: Move before and after a mounted attack

Dodge
o Prerequisites: DEX 13
o Benefits: +1 dodge bonus to AC against selected target

Electrician
o Prerequisites: None
o Benefits: +2 bonus on Knowledge (Computers) and Knowledge (Electricity) checks

Endurance
o Prerequisites: None
o Benefits: +4 bonus on checks or saves to resist nonlethal damage

Engineer
o Prerequisites: None
o Benefits: +2 bonus on Knowledge (Architecture) and Knowledge (Engineering) checks

Exotic Tool Proficiency
o Prerequisites: None
o Benefits: No penalty on Craft checks with exotic tools

Exotic Weapon Proficiency
o Prerequisites: Base attack bonus +1
o Benefits: No penalty on attacks with specific exotic weapon

Far Shot
o Prerequisites: Point Blank Shot
o Benefits: Increase range increment for ranged and gun attacks by 50% and thrown attacks by
100%

Great Cleave
o Prerequisites: Base attack bonus +4, Cleave
o Benefits: Extra melee attack every time after incapacitating a target

Great Fortitude
o Prerequisites: None
o Benefits: +2 bonus of Fortitude

Greater Two-Weapon Fighting
o Prerequisites: DEX 19, base attack bonus +11, Improved Two-Weapon Fighting
o Benefits: Three attacks with off-hand weapon

Greater Weapon Focus
o Prerequisites: Proficiency with weapon, Weapon Focus with weapon
o Benefits: +2 bonus on attack rolls with selected weapon

Greater Weapon Specialization
o Prerequisites: Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Specialization with weapon
o Benefits: +4 bonus on damage rolls with selected weapon

Improved Bull Rush
o Prerequisites: Power Attack
o Benefits: +4 bonus on bull rush attempts; no attack of opportunity

Improved Critical
o Prerequisites: Proficiency with weapon, base attack bonus +8
o Benefits: Double threat range of selected weapon

Improved Disarm
o Prerequisites: Combat Expertise
o Benefits: +4 bonus on disarm checks; no attack of opportunity

Improved Feint
o Prerequisites: Combat Expertise
o Benefits: Feint in combat as move action

Improved Grapple
o Prerequisites: DEX 13, Improved Unarmed Strike
o Benefits: +4 on grapple checks; no attack of opportunity

Improved Initiative
o Prerequisites: None
o Benefits: +4 bonus on initiative checks

Improved Overrun
o Prerequisites: Power Attack
o Benefits: +4 bonus on overrun attempts; no attack of opportunity

Improved Precise Shot
o Prerequisites: DEX 19, base attack bonus of +11, Precise Shot
o Benefits: Ignore less than total cover/concealment on ranged and gun attacks

Improved Shield Bash
o Prerequisites: Shield Proficiency
o Benefits: Retain shield bonus to AC when shield bashing

Improved Sunder
o Prerequisites: Power Attack
o Benefits: +4 bonus on sunder attempts; no attack of opportunity

Improved Trip
o Prerequisites: Combat Expertise
o Benefits: +4 bonus on trip attempts; no attack of opportunity

Improved Two-Weapon Fighting
o Prerequisites: DEX 17, base attack bonus +6, Two-Weapon Fighting
o Benefits: Two attacks with off-hand weapon

Improved Unarmed Strike
o Prerequisites: None
o Benefits: Considered armed, even when unarmed

Investigator
o Prerequisites: None
o Benefits: +2 bonus on Gather Information and Search checks

Leader
o Prerequisites: None
o Benefits: +2 bonus on Leadership and Knowledge (Politics) checks

Lightning Reflexes
o Prerequisites: None
o Benefits: +2 bonus on Reflex saves

Many Shot
o Prerequisites: DEX 17, base attack bonus +6, Rapid Shot
o Benefits: Make more than one ranged attack simultaneously

Martial Weapon Proficiency
o Prerequisites: None
o Benefits: No penalty on attacks with specific martial weapon

Mounted Combat
o Prerequisites: 1 rank in Drive
o Benefits: Negate hits on vehicle with Drive check

Mounted Attack
o Prerequisites: Mounted Combat
o Benefits: Half penalty for ranged and gun attacks while mounted

Mobility
o Prerequisites: Dodge
o Benefits: +4 bonus to AC against attacks of opportunity due to movement

Negotiator
o Prerequisites: None
o Benefits: +2 bonus to Diplomacy and Sense Motive checks

Nimble Fingers
o Prerequisites: None
o Benefits: +2 bonus on Disable Device and Open Lock checks

Persuasive
o Prerequisites: None
o Benefits: +2 bonus on Bluff and Intimidate checks

Pilot
o Prerequisites: DEX 16, 5 ranks in Drive
o Benefits: Able to put skill points into the Fly skill

Precise Shot
o Prerequisites: Point Blank Shot
o Benefits: No -4 penalty for making ranged and gun attacks into melee

Point Blank Shot
o Prerequisites: None
o Benefits: +1 bonus on ranged and gun attacks and damage within 30 feet

Power Attack
o Prerequisites: STR 13
o Benefits: Trade attack bonus for damage (up to base attack bonus)

Power Tool Proficiency
o Prerequisites: None
o Benefits: No penalty on Craft checks with power tools

Quick Draw
o Prerequisites: Base attack bonus +1
o Benefits: Draw weapon as free action

Rapid Reload
o Prerequisites: Weapon proficiency with crossbow and gun
o Benefits: Reload crossbows and guns as free action

Rapid Shot
o Prerequisites: DEX 13, Point Blank Shot
o Benefits: One extra ranged or gun attack each round

Researcher
o Prerequisites: None
o Benefits: +2 bonus on Knowledge (Medical) and Knowledge (Science) checks

Run
o Prerequisites: None
o Benefits: Run at 5 times normal speed; +4 bonus on Jump checks made with running start

Self-Sufficient
o Prerequisites: None
o Benefits: +2 bonus on Heal and Survival checks

Shield Proficiency
o Prerequisites: None
o Benefits: No armor check penalty on attack rolls while wearing a shield

Shot on the Run
o Prerequisites: DEX 13, base attack bonus +4, Mobility, Point Blank Shot
o Benefits: Move before and after ranged and gun attacks

Simple Tool Proficiency
o Prerequisites: None
o Benefits: No penalty on Craft checks with simple tools

Simple Weapon Proficiency
o Prerequisites: None
o Benefits: No penalty on attacks with simple weapons

Skill Focus
o Prerequisites: None
o Benefits: +3 bonus on checks with selected skill

Spring Attack
o Prerequisites: Base attack bonus +4, Mobility
o Benefits: Move before and after melee attack

Stealthy
o Prerequisites: None
o Benefits: +2 bonus on Hide and Move Silently check

Stunning Fist
o Prerequisites: DEX 13, WIS 13, base attack bonus +8, Improved Unarmed Strike
o Benefits: Stun opponent with unarmed strike

Teacher
o Prerequisites: Rank 5 in any Knowledge skill
o Benefits: Teaching another character a skill takes half as long

Thrill Seeker
o Prerequisites: None
o Benefits: +2 bonus on Drive and Fly checks

Tinker
o Prerequisites: 2 ranks in any Craft
o Benefits: +2 bonus when making a Craft check to build equipment

Toughness
o Prerequisites: None
o Benefits: +3 hit points

Tower Shield Proficiency
o Prerequisites: Shield Proficiency
o Benefits: No armor check penalty on attack rolls

Track
o Prerequisites: None
o Benefits: Use Survival skill to track

Trample
o Prerequisites: Mounted Combat
o Benefits: Target cannot avoid mounted overrun attempts

Two-Weapon Fighting
o Prerequisites: DEX 15
o Benefits: Reduce two-weapon fighting penalties by 2

Two-Weapon Defense
o Prerequisites: Two-Weapon Fighting
o Benefits: Off-hand weapon grants +1 shield bonus to AC

Weapon Finesse
o Prerequisites: Proficiency with weapon, base attack bonus +1
o Benefits: Use DEX instead of STR on attack rolls with light melee weapons

Weapon Focus
o Prerequisites: Proficiency with weapon, base attack bonus +1
o Benefits: +1 bonus on attack rolls with selected weapon

Weapon Specialization
o Prerequisites: Proficiency with weapon, Weapon Focus with weapon
o Benefits: +2 bonus on damage rolls with selected weapon

Whirlwind Attack
o Prerequisites: DEX 13, base attack bonus +4, Combat Expertise, Spring Attack
o Benefits: One melee attack against each opponent within reach


Simple
Light Pistol
Rifle, Bolt Action
Shotgun, Pump Action
Submachine Gun


Martial
Assault Rifle
Carbine
Pistol, Heavy
Rifle, Repeating
Shotgun, Semi-Automatic
Revolver

Exotic
Flare gun
Flamethrower
Grenade launcher
Machine gun
Rocket launcher






Last edited by Lord Pheonix on Wed Dec 07, 2011 7:19 pm; edited 10 times in total

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Re: Zombies: D&D style

Post by BBJynne on Fri Dec 02, 2011 5:54 pm

What medium are you using?

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Re: Zombies: D&D style

Post by Lord Pheonix on Fri Dec 02, 2011 6:01 pm

PM's and thread on here

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Re: Zombies: D&D style

Post by Rotaretilbo on Fri Dec 02, 2011 6:08 pm

In.

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Re: Zombies: D&D style

Post by BBJynne on Fri Dec 02, 2011 6:15 pm

What do you mean by "D&D style"?

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Re: Zombies: D&D style

Post by Lord Pheonix on Fri Dec 02, 2011 6:17 pm

It's D&D

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Re: Zombies: D&D style

Post by BBJynne on Fri Dec 02, 2011 6:21 pm

with D&D system and character types and stuff?

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Re: Zombies: D&D style

Post by Lord Pheonix on Fri Dec 02, 2011 6:21 pm

Yes


Its Zombies: D&D style

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Re: Zombies: D&D style

Post by BBJynne on Fri Dec 02, 2011 6:26 pm

Okay...

I'll play then.

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Re: Zombies: D&D style

Post by Tylertlat on Fri Dec 02, 2011 7:41 pm

i'm in
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Re: Zombies: D&D style

Post by Gauz on Fri Dec 02, 2011 9:29 pm

i'm in
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Re: Zombies: D&D style

Post by Gauz on Fri Dec 02, 2011 9:29 pm

i'm in
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Re: Zombies: D&D style

Post by Tylertlat on Sat Dec 03, 2011 12:46 am

i'm in
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Re: Zombies: D&D style

Post by Rotaretilbo on Sat Dec 03, 2011 12:47 am

He's using the d20 system, but absent proper classes. We'll essentially all be Experts, from my understanding of it. I believe the skill list is a bit more simplified, as well.

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Re: Zombies: D&D style

Post by Lord Pheonix on Sat Dec 03, 2011 3:46 am

Simplified as fuck to use proper terms.

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Re: Zombies: D&D style

Post by Felix on Sun Dec 04, 2011 4:18 pm

I don't know how to play D&D, but LP did promise to have a zombie bite my dick off if I did join, so I can't pass up on that.

IN
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Re: Zombies: D&D style

Post by Lord Pheonix on Sun Dec 04, 2011 10:54 pm

If you all want to write a bit of a description of your character it will help you feel more intune with him for the game and give me an idea of your play style


Also you may be given an extra feat or two given the quality of writing.



Can send it in PM

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Re: Zombies: D&D style

Post by Rasq'uire'laskar on Mon Dec 05, 2011 12:13 am

Lord Pheonix wrote:If you all want to write a bit of a description of your character it will help you feel more intune with him for the game and give me an idea of your play style

Also you may be given an extra feat or two given the quality of writing.
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Re: Zombies: D&D style

Post by Lord Pheonix on Mon Dec 05, 2011 12:34 am

Rasq'uire'laskar wrote:
Lord Pheonix wrote:If you all want to write a bit of a description of your character it will help you feel more intune with him for the game and give me an idea of your play style

Also you may be given an extra feat or two given the quality of writing.


U dun rite purty u get extra feat.

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Re: Zombies: D&D style

Post by Rotaretilbo on Mon Dec 05, 2011 1:51 am


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Re: Zombies: D&D style

Post by BBJynne on Mon Dec 05, 2011 3:20 pm

We can't know what our playstyle will be without knowing the skill/feat lists if they are different, and also if we are in fact experts.

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Re: Zombies: D&D style

Post by Lord Pheonix on Mon Dec 05, 2011 3:34 pm

Check my first post, just put the stuff up.




Character creation is now




I can also email the lists to accounts if you prefer to have it in a nicer format

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Re: Zombies: D&D style

Post by Lord Pheonix on Mon Dec 05, 2011 5:35 pm

BBJynne wrote: and also if we are in fact experts.


For the purposes of this game, you are an Expert. You may choose 10 skills to be class skills

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Re: Zombies: D&D style

Post by Kasrkin Seath on Mon Dec 05, 2011 5:52 pm


_________________
I AM THE LAW

[00:17:22] @ KrAzY : new law.
[00:17:28] @ KrAzY : the law can now be a person.
[00:17:28] @ XNate02 : The Law, can only be The Law.
[00:17:32] @ Gauz : I'd kick everyone....
[00:17:37] @ KrAzY : and that person is seath
[00:17:39] @ kasrkin seath : YES
------------------------------------------
[02:22:43] @ KrAzY : the reason we all come to TCF is because Seath is too Lord Pheonix damn sexy to stop.
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Re: Zombies: D&D style

Post by Lord Pheonix on Wed Dec 07, 2011 9:02 pm

Just need them from Tyler, Gauz, and Felix



First just go to this site: http://invisiblecastle.com/stats/buy/


And use 30 points.



After that PM me what you did and I will help you out with the rest.

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Re: Zombies: D&D style

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